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Guided by Render, they undertake a dangerous, enemy-filled journey west where they encounter the Insubordinates, a guerilla army of counter-insurgents led by an unexpected but familiar field general.
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'How to Render' shows how the human brain interprets the visual world around us.
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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
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Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.
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... render target that this primitive should be rendered into . As described in Chapter 2 , it is possible to create 2D ... render target is bound for output to the pipeline and contains multiple slices , then the geometry shader can ...
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... Render Options Width 640 Height 480 Skip Existing Frames No Display RFW Yes Gamma Correction Disabled Input Gamma 1.0000 Output Gamma 1.0000 Pixel Aspect Ratio 1.0000 Render Elements Enabled Video Color Check No Two Sided No Render ...
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... Render Engine Can Calculate the Final Aspect of Your Images We have used most default render settings and employed custom settings in the previous example to minimize render time and optimize the quality of the images . If we would like ...
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... render target bound to the output - merger stage with BlendEnable [ 0 ] True . You can bind eight render targets to the output - merger stage at one time . Part IV , " Intermediate - Level Rendering Topics , " discusses multiple render ...
render from books.google.com
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.